I think this is a simple problem but I just can’t seem to get my head around it.
So I extended the character class simply by putting a Sphere Collision around the character mesh. I then popped a couple of event for overlap start and finish.
The events fire correctly when my character moves in and out of the bounds but the cast from other Actor doesnt work? Can anyone explain why? I thought a character was derived from actor?
Character is a child of Actor… As far as I know everything which is placed inside of a level is one. Some mesh might not be but that’s besides the point right now.
Could you try to print the class or the name of this other actor to check what you get instead of the character you want?
If so could you answer this post yourself just telling to look up here and post another question on the “Bug Reports” section of this hub with this picture and a short explanation?