Failed to compile after extending from UBTTask_* classes
I am trying to create a new behavior tree task by extending from either UBTTask_BlueprintBase or UBTTask_BlackboardBase but when I do so from the Unreal Editor using File->Add Code to Project it results in the following error:
BTTask_FindRandomPosition is the name of the class that I trying to add. So after this I closed the editor and tried to compile from XCode directly, the build still failed with the attached log.
I looked at some of the BT Tasks that is already in the engine for eg: UBTTask_MoveTo and UBTTask_MoveDirectlyToward and try to mimic exactly what they are doing but still the project fails to compile.
I am on OSX Yosemite with UE4.7 running directly from the source.
Any help is much appreciated!
asked Mar 07 '15 at 04:24 PM in C++ Programming
It seems you're missing
We are aware of the issue and have a fix is coming soon.
answered Mar 09 '15 at 11:14 AM
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