Multiple Shaders compiling constantly and locking up UE4 4.7.2
I have been going through some of the beginner tutorials (New user) and everything works fine until I start adding materials to the scene. All my cpu's get maxed out and a message sometimes comes up that shaders are compiling. Is there a way to manually compile shaders? This is making it impossible to model anything. Has anyone else experienced this? I am on a brand new MAC as well so I do not see this being the issue. If I am working in a scene for more than an hour ultimately UE4 4.7.2 ends up crashing.
MacBook Pro (Retina, 15-inch Mid 2014) 2.8 GHz Intel Core I7 16 GB 1600 Mhz DDR3 Intel Iris Pro 1536 MB Graphics
asked Mar 07 '15 at 04:33 PM in Using UE4
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