This is more of a feature request than a question…
I can draw a Render Target texture in my HUD interface BP via the DrawTexture() function, but I can’t apply that texture to an Image Widget in the Widget Designer?! I can add a material, with the render target, to the Image Widget, however, it draws completely black.
I would like the ability to draw these types of textures/materials in a Widget. I would like to keep an all-Widget UI workflow in BP. This way, I won’t have to spend time normalizing UI in code, in the BP graph, and I can use the prefab widget functionality to my advantage…