[Feature Request] Freeze Ragdolls

Is there a way to put a ragdoll permanently to sleep and have it behave exactly like a staticmesh? It’s important that it “Freeze” in its current position. My goal is to keep my dead enemies around permanently and once dead, I would like navmesh to build over them and have both my character and other ai enemies to be able to “Step up” onto these corpses. Basically my goal is to have corpse piles that build up all over place without lagging game to a crawl and if I can basically “covert ragdoll to static mesh” on fly, I’m golden.

I’m assuming that if I stop simulating physics, it will just return to its animation blueprint.

I’m assuming if I remove anim instance or clear class, that it will just error out.

Hey Hitpawz,

I’ve entered a feature request for this in our system (UE-11601). I’ll let you know if I see any updates on it.

Thank you, I look forward to this one.

Thank you for suggestion! I’m not sure this is a feature we want to add in general though. Creating a unique static mesh for each instance could use quite a lot of memory. You should just be able to disable all simulation on skeletal mesh component, and also disable tick function, and that should dramatically reduce overhead for them.

Yes - I can’t freeze ragdoll after some time. It would be nice to have this functionality.

Thanks! Unticking Set Component Tick Enabled on skeletal mesh achived ragdoll freeze I was looking for. Cheers

I definately want this functionality too. Not that freezed ragdoll need to behave like a static mesh, just that it actually FREEZES. No matter how I set up PhysicsAsset, my ragdolls won’t stop jiggling.

EDIT: Oh, unticking tick enabled, and them unticking simulate physics did result in a ragdoll freeze. Cheers!

This is very nice trick, thank you. But how to set collision off, after?

sorry I’ve found it, its invisible because of “case sensitive”.