Inverted Sphere Collision?

Good day, I’m sure there is simple way… I simply cannot find it.

The game level is surrounded by a sphere mesh, that sphere has a Sphere collision it. Wondering if there is a way to invert the collision instead of creating collision boxes and placing them around the sphere mesh…

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Right-Click > Edit Sphere

File Menu - Collision > Auto Convex Collision

Adjust Max Hull and Max Hull Verts and apply

In the mesh editor (Right-Click > Edit Sphere), Details panel, just check the box for “Double Sided Geometry” under Collision section.

none of th above examples seem to work for me?

none of th above examples seem to work for me?

the way i accomplished it was to go into a modeling program and create a sphere then invert the normals. import the mesh into UE4. then open the mesh asset and change the collision complexity to use complex as simple.

this works though you may need to mess with the material or something to make it translucent.

Putting it on simple makes the collision dissapear and i am using the inverted normals already on my sphere mesh :confused:

what you checked off in your video is just the display of collision. go to the details panel and look for the collision section then under there look for collision complexity and change that from project default to use complex as simple.

Just want to add this works well. Thanks for the solution