How CurrentForwardSpeed Works?
I think this will be a simple question for most of you. I'm looking at the C++ Flying template, and inside of the pawn code I see code like this:
I think I'm missing the basics of how the code is structured. Is CurrentForwardSpeed a built in variable of the Actor class that's being overwritten? is that how the engine knows what the new Forward speed is?
The reason I'm asking is because I'm just trying to do simple manipulations such as, add vertical and horizontal thrusts.
asked Mar 07 '15 at 09:46 PM in C++ Programming
answered Dec 20 '16 at 10:41 PM
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