How to prevent ragdoll parts from stretching apart?
I have a video demonstrating my problem: https://www.youtube.com/watch?v=R_8TIfs_5Ag&feature=youtu.be
At low velocities, the PhAT behaves perfectly. At higher velocities, the parts can't seem to keep up with the others.
In context, we're making a game where you play as a giant who can throw peasants. The throw is implemented but the peasant "stretchiness" looks bad. I have a video of that as well:
EDIT: Increasing damping didn't seem to help. I've also tried using the "Projection" checkbox to no avail. (It's description looks like it would solve the problem but it makes things worse.)
In my case, this issue occurs when i add new bone inside Persona. If i don't add new bone, everything is good. When i have skeleton and i need to add new bone, first i create new physicsAsset in content browser and check "Create Bone for each bones" (just right click on Model and Create PhysicAsset). Then the issue doesn't occur and i can adjust and delete unnecessary bones. This works in my case.
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