Feature Request - Choose Layers for Camera to draw
It would be nice to choose which layers are rendered by the camera (Camera and SceneCapture Components) for gameplay purposes (possibly performance, as well).
e.g. using SceneCapture2D as a mini-map HUD and only needing to draw paths and obstacles. Sometimes rendering all actors in the scene isn't needed (3D widgets, particle effects, etc). The Render Targets seem to be pretty heavy as is. I don't know the back-end of these components, but I assume the less the target has to draw, the more efficient it will be.
asked Mar 08 '15 at 12:35 AM in Rendering
The feature request you are referring to can be found below. As Eric K. mentioned earlier, your request might not be possible as we use the deferred rendering pipeline.
Let me know if you have further questions or need additional assistance.
answered Aug 09 '16 at 05:42 PM
I have placed two feature requests for you. One to open the Camera Components to utilize a layer controllable system of rendering. Due to the way our engine works with the deferred rendering pathway, I am not certain this is entirely possible but we are investigating it. I also added a request to add a document like the Camera Technical Guide which existed for UDK.
I will keep you informed as we investigate the possibilities.
answered Mar 08 '15 at 07:44 PM
Lovecraft_K ♦♦ STAFF
Hey i know this is old, but what happened to it ? the UE-16477 is not on the feature request website
answered Mar 03 '19 at 10:44 AM
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