How to prevent character from rotating in idle position, on mouse look?

Have you tried flipping the Use Controller Rotation Pitch/Yaw/Roll in your character blueprint defaults?

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Depending on my mouse movement, my character rotates in sync with the mouse movement (left or right direction). I use the Prototype character, but when i use the ThirdPerson character from the example the mouse movement rotates only the look, not the character.

How can i prevent my prototype character from rotating with the mouse movement/camera?

When i change character mesh rotation to absolute (under the transform tab → rotation - from relative to world ), the mouse movement works - free look mode. However, the character no longer moves left or right.

When i click the Character Blueprint Class (top item in the “Blueprint → Component”), and under “Details → Pawn”, when i disable “Use controller rotation yaw”, i get the mouse look too. However, the character doesn’t rotate then again.

Ok, FINALLY i figured it out… see the required setting in attached image. Basically you have to change settings in the character class and in character movement.

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I had a simmilar problem.
Dunno why, my MSGT template was working and replicating all fine but after tons of modifications I did, the server was able to move all ok but clients had problems with turns movements (WASD keys) and rotated the mesh of SurvivalCharacter BP with mouse movements instead of moving just the camera around the character.

Unticking “Use Controller Rotation Yaw” and ticking Orient Rotation to Movement and Ignore Base Rotation fixed my problem and now works fine as It should.

Thank you unit23