Draw more than one texture on HUD with blueprints

Hi Guys, I need to draw two different textures at the same time in the HUD, as you can see in the image below:

The Texture 01 is a Crosshair and the second one is a kind of logo. Both of them must show all the time. When I use Blueprint I don’t know how to set it for two textures. I guess that I have to “connect” something else, to give them a kind of hierarchy. Please Can you help me?

Thank guys!

Below is the Blueprint:

Make it look like this:

When you want to do multiple things in an event, you chain the nodes one after the other, in the order you want them executed. So in this case, after drawing the first texture, you want to draw another one. So you’ll draw a connector between the first node and second draw texture nodes.

Thanks Mindfane!!! It works like a Charm!! :slight_smile: