Import 3ds max populate characters to Unreal Engine 4
I'm trying to import a skeletal mesh created and baked in 3ds max populate. The baking, exporting, and importing is just fine, only the animation shows a "collapsed" body. The mesh itself without animation looks fine, but as you can see, the whole skeleton is in one place. Can you help me?
asked Mar 08 '15 at 11:29 AM in Using UE4
The solution was to not only select the character with the skin modifier, but its skeleton too.
answered Mar 08 '15 at 11:41 AM
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