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Import 3ds max populate characters to Unreal Engine 4

Dear Everyone,

I'm trying to import a skeletal mesh created and baked in 3ds max populate. The baking, exporting, and importing is just fine, only the animation shows a "collapsed" body. The mesh itself without animation looks fine, but as you can see, the whole skeleton is in one place. Can you help me?

Thanks, Gergely

[1]: /storage/temp/33021-unreal_fbx_import_setup.jpg

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asked Mar 08 '15 at 11:29 AM in Using UE4

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digitaldust
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avatar image Master_TAC Aug 11 '15 at 05:03 PM

How do you bake the single character in 3ds Max? If I write pop.bakeselpeople() on the listener I receive an "Unknown Property" error.

avatar image tarrankundi Oct 20 '16 at 11:05 AM

Hi Gergely,

please could you epxlain how you did it?

i import the characters into unreal ok witjh textures but there is no animation?

thanks tarran

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Nevermind,

The solution was to not only select the character with the skin modifier, but its skeleton too.

Gergely

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answered Mar 08 '15 at 11:41 AM

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digitaldust
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