Dear Everyone,
I’m trying to import a skeletal mesh created and baked in 3ds max populate. The baking, exporting, and importing is just fine, only the animation shows a “collapsed” body. The mesh itself without animation looks fine, but as you can see, the whole skeleton is in one place. Can you help me?
Thanks,
Gergely
Nevermind,
The solution was to not only select the character with the skin modifier, but its skeleton too.
Gergely
How do you bake the single character in 3ds Max? If I write pop.bakeselpeople() on the listener I receive an “Unknown Property” error.
Hi Gergely,
please could you epxlain how you did it?
i import the characters into unreal ok witjh textures but there is no animation?
thanks
tarran