BUG: Child Actor Class, resets to default upon editor crash

So each time my editor crashes, Child Actor Component → Child Actor Class gets reset.

Solution: Re add child actor class, most likely named same as component or similar.

Used latest 4.7.2 windows build.

Hi unit23,

There’s a known issue in 4.7 with Child Actor Components getting reset to None or Placeholder. We believe it is due to circular dependency issues; in your example, maybe CharacterProtos has a Child Actor Component with a Rifle BP assigned, and Rifle BP references CharacterProtos (or possibly even Character parent class). Check this post for more information:

This issue has been fixed in our internal build, and it’s likely it will be included in 4.8 release. Hope that helps!