Move character

Hey,

I have following problem:

I’ve created my PlayerController & PlayerCharacter and want to add some character movement now:

PlayerCharacterSetup

ConstructorHelpers::FObjectFinder<USkeletalMesh> character_model(TEXT("/Game/TBContent/Models/HeroTPP.HeroTPP"));
	GetMesh()->SetSkeletalMesh(character_model.Object);
	GetMesh()->SetSimulatePhysics(true);
	GetMesh()->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);

MoveForward:

 FRotator Rotation = GetBaseAimRotation();
    
    Rotation.Normalize();
    FRotator YawRotation(0, Rotation.Yaw, 0);
    const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X);
    AddMovementInput(Direction, 100);
    SetActorRotation(YawRotation);

But when I move forward, only the camera is moving, the character is not.

can anyone help?

ok i’ve removed

 GetMesh()->SetSimulatePhysics(true);
 GetMesh()->SetCollisionEnabled(ECollisionEnabled::QueryAndPhysics);

and it works now