How do you make a mesh fall?

How can i make 2 rocks fall after an event happens?

It should be simple, you need a Rock StaticMesh with set collision. Then you can right-click on the rock mesh and choose “Create Blueprint using” and it will create an Actor blueprint for you.
Now in your new blueprint click on your staticMesh component to get the settings window,
there you should “enable physics”, and you can play around with other settings too.

Now you can simply SpawnActor in desired location when your event fires,
and it will fall down right away.

can you help me from here? i have put collision and made a blueprint now?

Seems like all you need is to plug in the Location for spawning the Rock.
Since you’re destroying it’s a good idea to save the location to a new Vector Variable, and plug that into SpawnActor transform.

You can also break and make Vector if you want to change for example the Z axis to spawn the rock higher in the air , than the hammer was.

look i have a hammer and i want when i delete it a rock to fall in the entrance in order to block the player from coming out. how can i do that?

oh right so the player gets trapped and has to use the hammer to break out? nice.
Well it should work like this , you’re on the right track , did you try this?
I’m going out, so I’ll check back later tonight or tomorrow after work, just try it and if it doesn’t work recheck the event is getting fired correctly, or check the log file if there are any errors there.
If it still won’t work I will make a simple example and screenshot it.
Good luck

when you delete the hammer it looks like the player took the hammer(he is not holding it though) and so when you take tha hammer a rock falls in the entance and then you have to keep on going to find another way out. I tried what you sent me but when i delete the hammer a random rock appears near the entrance.

Nice work, so you got it working, well now all you need to do is scale the rock to fit the size needed to cover the entrance, you can do that in the rock blueprint or rock StaticMesh itself. Then figure out exact location where you want to Spawn the rock to cover the entrance and that’s it. :slight_smile:

At beginning of this question I thought you want to make the rock fall down dynamically, but now I see you’re making more like a door thing here, in that case you don’t need to have physics enabled on the rock, you only need collision.
So actually you could use the method the doors are setup in the “Content Examples”.
Or just check out this tutorial : A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
Good Luck, I’ll check back tomorrow…