How do you make a mesh fall?
How can i make 2 rocks fall after an event happens?
asked Mar 08 '15 at 01:36 PM in Using UE4
It should be simple, you need a Rock StaticMesh with set collision. Then you can right-click on the rock mesh and choose "Create Blueprint using" and it will create an Actor blueprint for you. Now in your new blueprint click on your staticMesh component to get the settings window, there you should "enable physics", and you can play around with other settings too.
Now you can simply SpawnActor in desired location when your event fires, and it will fall down right away.
answered Mar 08 '15 at 02:38 PM
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