How to patch a mobile game
We're making a game for iOS and Android. The demo is up for Android at https://play.google.com/store/apps/details?id=com.deviousgamers.ihatemyjobdemo&hl=en
The thing is, our plan for the game is to constantly add and adjust content over the course of its store lifetime. It's a 3D game, so the total package size is not small. We need to be able to patch it rather than make the user redownload the entire thing for each update.
How does this work, for both iOS and Android? Keep in mind that we use Blueprints. I imagine that shouldn't really make a difference though.
So for iOS, if you modify the executable in any way, you have to post to the App Store again as an updated version. For content changes only, we were just discussing this yesterday. It will almost work right now if you were to have the application download the new content and save it to the disk (which would be the Documents directory for iOS). It would then look there for any content it doesn't find in the normal application directory. However, any content you just updated (i.e. is the same file name) would not be found correctly. I have a task to fix this for the next release, but that won't be by the end of the month.
answered Mar 19 '15 at 04:08 PM
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