Rogue sound cues keep playing in level after references deleted

I created a sound cue and have it triggered upon user touch, for some reason the sound cue plays not only when i press the trigger but way after too, and repeatedly on its own accord…even after I deleted every reference to those cues and audio files, the rogue sounds still play at a certain point in my level…Im assuming this is a bug or something really noobish of me, any advice or ways to help debug this would be greatly appreciated, i am super stumped, thanks in advance!

Hey neroromaneb,

Firstly, I would try checking your ‘World Outliner’ and go through each sound until you are able locate where each sound is within your level. If there is a ‘Sound Wave’ or ‘Sound Cue’ located in your level that is not in your physical level, but still in the ‘World Outliner’, delete it.

Would you mind providing a screenshot as to how you have your triggered sound set up? That could help me get a visual in case you might have overlooked something within your blueprint.

Also to clarify, you are saying you have completely deleted this sound out of your project, and are still hearing the sound at random times?

Let me know what you discover and if you need additional assistance!

Cheers,

Hey Andrew,

Thanks for the super quick response. I uploaded a few pics.

So basically I had a sound cue triggered by touch input, although I never actually dragged the cue out in to the level or world, and it still seemed to work fine…so the only sound element I found in the world outliner was the default “Starter_background_cue”.

When the issue with the rogue sounds started, i created a copy of the project to test with, and deleted every reference that I knew how to find from the interface and the project folders of the sounds…including the actual .wav files…but still this weird issue happens and always at a different time in the gameplay. For the first roughly 30 seconds everything works fine but then at some point the cues trigger over and over again without any input.

The weird thing is the problem doesn’t seem to be related to the Play Sound at Location node i used in the level blue print, but that is the only time I used that cue.

I’m sure my set up looks pretty messy I appreciate your time and advice!

Thank you!!

Hey neroromaneb,

My next suggestion would be to keep your blueprint open and look for the ‘Play Sound at Location’ to execute. If this never executes we can assume the sound is being played from somewhere in your scene. Also, what sound are you hearing? Is it one of the random sounds within your Cue?

In the ‘Sound Cue Editor’ click on the ‘Output’ node and be sure the ‘Looping’ checkbox is disabled. What could be happening is that your sounds are being randomly played after the cue is executed once.

Let me know if either of these suggestions worked for you, or if you need some more help. Your issue seems to be project specific so if it comes to the option, we can get a copy of your project to me so I can test it on my end.

Cheers,

I know this is super old but I was having this issue and for me the problem was that I attached references to the sound in a blueprint and needed to disable the “auto-activate” option in the blueprint for those sounds. Cheers.