[iOS] Packaging fails with dyld: Symbol not found

Hi folks,

I’ve successfully installed UE4 onto my Macbook Pro with OS X 10.8.4 and Xcode 5.1. I’m able to load the Tappy Chicken demo from the marketplace and run it in the Mobile Preview. My goal now is to package a build that I can run via Xcode onto my device. When I go to File > Package Project > iOS, I get the following errors:

MainFrameActions: Packaging (iOS): Running AutomationTool...
MainFrameActions: Packaging (iOS): /Users/Shared/UnrealEngine/4.0/Engine /Users/Shared/UnrealEngine/4.0
MainFrameActions: Packaging (iOS): Setup bundled mono
MainFrameActions: Packaging (iOS): Mono Setup completed
MainFrameActions: Packaging (iOS): Checking for -NoCompile
MainFrameActions: Packaging (iOS): /Users/Shared/UnrealEngine/4.0/Engine/Binaries/DotNET /Users/Shared/UnrealEngine/4.0/Engine /Users/Shared/UnrealEngine/4.0
MainFrameActions: Packaging (iOS): Start UAT: mono AutomationTool.exe BuildCookRun -rocket -nocompile -installed -nop4 -project=/Users/kevin/Documents/Unreal Projects/TappyChicken/TappyChicken.uproject -cook -allmaps -stage -archive -archivedirectory=/Users/kevin/tmp/UE4 Outputs -package -IOS -clientconfig=Development -ue4exe=UE4Editor -clean -pak
MainFrameActions: Packaging (iOS): dyld: _dyld_bind_fully_image_containing_address() error
MainFrameActions: Packaging (iOS): dyld: Symbol not found: ___strlcpy_chk
MainFrameActions: Packaging (iOS):   Referenced from: /Users/Shared/UnrealEngine/4.0/Engine/Binaries/ThirdParty/Mono/Mac/bin/mono
MainFrameActions: Packaging (iOS):   Expected in: /usr/lib/libSystem.B.dylib
MainFrameActions: Packaging (iOS):  in /Users/Share
MainFrameActions: Packaging (iOS): d/UnrealEngine/4.0/Engine/Binaries/ThirdParty/Mono/Mac/bin/mono
MainFrameActions: Packaging (iOS): /Users/Shared/UnrealEngine/4.0/Engine/Build/BatchFiles/RunUAT.command: line 86: 10649 Trace/BPT trap: 5       env uebp_LogFolder="$LogDir" mono AutomationTool.exe "$@" $UATNoCompileArg
MainFrameActions: Packaging (iOS): cp: 
MainFrameActions: Packaging (iOS): log*.txt: No such file or directory
MainFrameActions: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.

I’ve already installed Xcode Command Line Tools as this answer on StackOverflow suggested: macos - Git commands not working in Mac terminal: "dyld: Symbol not found: ___strlcpy_chk" error - Stack Overflow

Do you guys have any suggestions on how to proceed?

Thanks,
Kevin

The issue was that I on OS X 10.8.4. Upgrading to 10.9.2 fixed the issue.