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[Closed] Tribes-Style Movement Help (Character Ground Friction)

Hi everyone, I'm just getting my feet under me in UE4 and I'm trying to create a Tribes: Ascend style skiing system. So far I've been unable to find a way to adjust the charactermovement friction value. Is there a node that I'm missing or will I need to learn some basic C++ to make a custom movement state? So far I'm able to wing it by using the 'flying' movement mode, but that mode disables character gravity.

Any suggestions?

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asked Mar 08 '15 at 04:14 PM in Blueprint Scripting

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The question has been closed Mar 08 '15 at 04:32 PM by Erasio for the following reason:

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