Tribes-Style Movement Help (Character Ground Friction)

Hi everyone, I’m just getting my feet under me in UE4 and I’m trying to create a Tribes: Ascend style skiing system. So far I’ve been unable to find a way to adjust the charactermovement friction value. Is there a node that I’m missing or will I need to learn some basic C++ to make a custom movement state? So far I’m able to wing it by using the ‘flying’ movement mode, but that mode disables character gravity.

Any suggestions?

Quick update: I’ve figured out that setting the walkable floor angle to 0 gets me closer to the goal. The issue is, flat surfaces still count as walkable. Is there a way to make no floor angle walkable? The node only has a float value.

Thanks!

You’ll want to set the ground friction and braking deceleration to 0 so that the character slides across the ground. I am working on something similar and can’t get acceleration on slope as of yet.