Why does only the most recently placed instance of my blueprint respond to player input?
I created a blueprint that executes some things when the left and right mouse buttons are pressed. Everything works perfectly, except for one problem: when there are multiple instances of the blueprint in my map, only the most recently placed instance executes the event graph. Maybe an oversight on my part? Or is this expected behavior?
asked Mar 26 '14 at 08:42 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here