Why does only the most recently placed instance of my blueprint respond to player input?

I created a blueprint that executes some things when the left and right mouse buttons are pressed. Everything works perfectly, except for one problem: when there are multiple instances of the blueprint in my map, only the most recently placed instance executes the event graph. Maybe an oversight on my part? Or is this expected behavior?

I guess you need to disable Consume Input in the key pressed event settings.

Thanks, Jacky! Tested the solution and it works. Multiple instances receiving input. Although, now another problem rears its ugly head. I’ll create a separate question for it. Thanks again!