[Closed] Add components to an actor [C++]
Hi! I want to create a new actor and add some components to it, e.g. a StaticMeshComponent. However I can't find any working examples or documentation how to achieve this. Does anyone know how this can be done in C++ and not with the blueprints?
The background is that I'm about to model a grid based RTS navigation system and planing to implement actors that will represent units. The units would therefore need a representation in the world and some other custom logic.
asked Mar 26 '14 at 09:16 AM in C++ Programming
The question has been closed Jul 23 '14 at 12:53 PM by undercover for the following reason:
The question is answered, right answer was accepted
UE4 C++ Wiki Page
I have a wiki tutorial on exactly this!
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