I have no idea what I should do to be able to work again and not lose my progress. It’s just this project - my main project - other projects still work fine. All my attempts to work from the older version which worked fine last night failed.
Any help or suggestions would be greatly appreciated (I sent all my crashes from last night and today as well so you guys should have all of those in your system.) However, the latest crashes today didnt even produce such a crash report anymore but just a windows crash message. I am really sad right now as I just kinda started to get into the flow with the engine.
Here is one of the messages from today:
Unknown exception - code 00000001 (first/second chance not available)
Assertion failed: BlueprintActionDatabaseImpl::IsObjectValidForDatabase(AssetObject) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Editor\BlueprintGraph\Private\BlueprintActionDatabase.cpp] [Line: 1121]
KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_BlueprintGraph!FBlueprintActionDatabase::RefreshAssetActions() + 156 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\blueprintgraph\private\blueprintactiondatabase.cpp:1123]
UE4Editor_BlueprintGraph!BlueprintActionDatabaseImpl::OnAssetAdded() + 125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\blueprintgraph\private\blueprintactiondatabase.cpp:803]
UE4Editor_BlueprintGraph!TBaseStaticDelegateInstance::ExecuteIfSafe() + 13 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_AssetRegistry!TBaseMulticastDelegate::Broadcast() + 165 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
UE4Editor_AssetRegistry!FAssetRegistry::AddAssetData() + 1860 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetregistry.cpp:1662]
UE4Editor_AssetRegistry!FAssetRegistry::AssetSearchDataGathered() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetregistry.cpp:1419]
UE4Editor_AssetRegistry!FAssetRegistry::Tick() + 519 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\assetregistry\private\assetregistry.cpp:1253]
UE4Editor_UnrealEd!UEditorEngine::Tick() + 1809 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:1112]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() + 22 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:347]
UE4Editor!FEngineLoop::Tick() + 4179 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4Editor!GuardedMain() + 1404 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]