Can't rotate actor

I’m trying to rotate my actor but can’t get actor to rotate

I tried: this->SetActorLocationAndRotation(mover, rotater);
also tried ->SetActorRotation but still does nothing.

The set location stuff works but rotation does nothing.

There is a lot of way to rotate an actor:

        FRotator myNewOrientation = FRotator::ZeroRotator;
		SetActorRotation(myNewOrientation);

		FRotator myRotationValue = FRotator(0.0f, 0.0f, 180.0f);

		AddActorLocalRotation(myRotationValue*aDeltaTime);
		AddActorWorldRotation(myRotationValue*aDeltaTime);

SetActorRotation() will turn the actor in the specified orientation.

AddActorLocalRotation() and AddActorWorldRotation() will add the value of the rotation to the current actor rotation.

In the example above, the actor will turn 180 degrees per second on the Z axis. Locally if you use AddActorLocalRotation(), in world space if you use AddActorWorldRotation().