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Rotation and orbit rotation

Hey guys Need a little help. I'm trying to recreate the solar system and need some help with rotation and orbit rotation. I got standard rotation sorted so the sphere rotates on the Z axis but how do I get an orbit effect along with a sphere rotating around another but keeping the same side of it facing the sphere it is facing? In simple terms the moon as we only see one side of it.

Blueprint and matinee only please. I've had people put code up on the blueprint section and I DO NOT WANT CODE! Thanks in advance guys!

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asked Mar 08 '15 at 11:19 PM in Blueprint Scripting

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avatar image Mortusnyte Mar 09 '15 at 06:12 AM

Would this help? alt text

I used a Tick Event for the sake of the example but you can use what works best for you.

earth.png (114.5 kB)
avatar image Raiden58237 Mar 09 '15 at 10:36 PM

How are you referencing in the Earth and the Sun? At the moment I only got each planet setup in there own individual blueprint all doing the exact same thing only some planets spin either faster or slower then the earth cos that is there speed.

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ue4.jpg (379.7 kB)
avatar image Mortusnyte Mar 09 '15 at 10:49 PM

I created a new variable and set its Variable Type to Actor then named it Earth, did the same for Sun. In your case, you could directly set the Variable Type to Earth, Jupiter, etc... Since they would all need their own variable reference.

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I've sorted it now. I ended up putting the moon into the same blueprint as the Earth and made it spin on the center axis of the Earth, that way the same side of the moon is always facing Earth like it does and it still orbits around it. Thank you for your help anyway. It is appreciated.

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answered Mar 10 '15 at 01:12 AM

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avatar image ericmeng23 Oct 28 '15 at 04:52 AM

Can you post a screenshot of your blueprint? I've run into the same problem and can't seem to get past it. Much appreciated!

avatar image Raiden58237 Nov 03 '15 at 01:07 PM

Hi there. I'm afraid I can't as I deleted the project a few months back. Sorry.

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