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Add Child Actor Component clears on project load

Hi, I've been using the Add Child Actor Component node on one of my enemy classes. However, the problem is, every time I start up UE4 in this project, that node's section to specify what class the child actor component will be becomes null. Obviously, I can fix this each time by going into the class and resetting the option, but it does reoccur on every editor launch. Please fix.

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asked Mar 09 '15 at 12:04 AM in Bug Reports

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Hi Bennick,

There's a known issue in 4.7 with Child Actor Components clearing the assigned class due to circular dependency issues: https://answers.unrealengine.com/questions/182608/bug-reportreproducible-child-actor-components-clas.html

If the class you have assigned to the Child Actor Component references the Blueprint that uses the Child Actor Component, this will occur every time. Your best course of action will be to remove the circular reference, as this can cause other issues even after this gets resolved. Let us know if that doesn't work for you. Hope that helps.

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answered Mar 09 '15 at 04:01 PM

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