Add Child Actor Component clears on project load

Hi, I’ve been using Add Child Actor Component node on one of my enemy classes. However, problem is, every time I start up UE4 in this project, that node’s section to specify what class child actor component will be becomes null. Obviously, I can fix this each time by going into class and resetting option, but it does reoccur on every editor launch. Please fix.

Hi Bennick,

There’s a known issue in 4.7 with Child Actor Components clearing assigned class due to circular dependency issues:

If class you have assigned to Child Actor Component references Blueprint that uses Child Actor Component, this will occur every time. Your best course of action will be to remove circular reference, as this can cause other issues even after this gets resolved. Let us know if that doesn’t work for you. Hope that helps.