[4.7.2] UMG Image material problem

If material has Customized UV, UMG image’s brush mismatch material.

Hello foxmann,

I was able to reproduce this issue on our end. I have a workaround for you. I hope this helps.

Try connecting it like this:

Explanation:

Custom UV Channels exclusively run the inputted calculations in the Vertex Shader and not in the Pixel Shader. Since UMG is rendered only on the Pixel Shader, the Math passed into the Custom UV Channel is never run or calculated by the engine.

Make it a great day