Orthographic front/side views

I may be misunderstanding the orthographic views in the editor, but shouldn’t the front and side views be swapped around?

From the UE4 documentation "The Orthographic views - Front, Side, and Top - are 2D Viewports that each look down one of the main axes (X, Y, or Z). "

From what I can tell, though, the front and side views do not look down the X and Y axis, respectively. They are swapped; ie the front view looks down the Y axis giving me what I would have thought would be a side view of my level.

Am I misunderstanding these views, or should the view labels be the other way around?

Thanks

Hello,
I have the same question. Front and Left views are confusing.
The docs say that the objects should face the +X direction, but the “Front” view is not facing from -X to +X (to see the character’s face), but instead is facing from -Y to +Y
If we consider the docs, then the Front and Side views are swapped in UE 4.7.2

To put this another way,
If we frame an object located at the origin (0,0,0), the curent views are:
Front: “Looking” from a point on +Y towards the origin
Side: “Looking” from a point on -X towards the origin

What the docs say:
Front: “Looking” from a point on -X towards the origin
Side: “Looking” from a point on + or - Y towards the origin