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Paper2D: Does it matter if texture is power of 2?

I was importing a lot of textures into my paper2D project, and I noticed that I would often get the error: _.png is not a power of two. Non power of two textures are never streamed and have no mimaps. Proceed?"

How much does this impact performance? Could this be why I find my paper2D sprites to have choppy rendering? Are other paper2D developers using power of 2 textures?

And if I wanted to make it a power of 2 png, how would I go about doing this? I tried following the example here, but it would end up stretching the pngs which made them look weird. Do I have to add white space to every png to make them powers of 2, then import into unreal, and then crop the white space out again? Is there a way I can do this to all the pngs at the same time so I don't have to go one by one?

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asked Mar 09 '15 at 08:11 AM in Rendering

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I read somewhere that doesn't apply for sprite sheets and can be ignored.

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answered Mar 09 '15 at 01:48 PM

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