ShooterGame / StrategyGame won't open in an editor built from source
Full error message: Dialog box "the game module 'ShooterGameLoadingScreen' could not be found. Please ensure that this module exists and that it is compiled." once I hit okay the editor closes.
Strategy game gives the same error, complaining about StrategyGameLoadingScreen.
Both projects open fine in the precompiled version.
I built the UE4 project using Development Editor configuration on win64.
I had a poke around the project folders and found UE4Editor-ShooterGameLoadingScreen.dll / UE4Editor-StrategyGameLoadingScreen.dll so the project appears to have be compiled. I couldn't figure out how to recompile it since there was no solution or bat files. Is building a UE4 project done within the editor ?
I've also redownloaded the source, the dependencies, and rebuilt it. Using Visual Studio 2013 on windows 7.
Any ideas ?
asked Mar 26 '14 at 11:26 AM in Installation & Setup
Answered this before in another answer thread:
The project should now open without errors in your source built version of the Editor.
answered Mar 26 '14 at 12:41 PM
Hi MarkOBrien. You will need to recompile ShooterGame/StrategyGame using the Development Editor Win64 settings after you build the engine from source. You can create the solution files for the projects by right clicking on their .uproject files and selecting "Generate Visual Studio projects". If you do not have those menu options, you will need to go to your ../Engine/Build/BatchFiles/ folder and run RegisterShellCommands.bat.
answered Mar 26 '14 at 12:30 PM
Adr1c ♦♦ STAFF
Greetings everyone and thank you for this awesome Engine. My friend got UE4 and we are both discovering it. His english is not good enough, that is why I am speaking of his behalf. Well, it seems we are encountering the same problem: we can not open ShooterGame and StrategyGame and we got the same message: 'ShooterGameLoadingScreen' could not be found. Please ensure that this module exists and that it is compiled." After running the RegisterShellCommands.bat as an admin, we got the "Generate Visual Studio Files." by right clicking on ShooterGame.uproject and StrategyGame.uproject and according to this https://wiki.unrealengine.com/Generate_Visual_Studio_Project , we should get the sln file of the game and then start the steps that you mentionned. Unfortunately, the VS project wasn't created "Just above your Strategy Game project, you should see a new file for Visual Studio. Open it up to take a peek at all of the C++ code behind your game! " like how the tutorial indicates. So If we didn't get the sln file, then we can not continue the following steps to make the project run. Can you please help us? Thanks.
answered Mar 28 '14 at 08:38 PM
the problem is : there is an error in your code ,,, open vs file and try to solve error and rebuild project if it rebuild without error then your project will start normally
answered Jan 07 '18 at 11:15 AM
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