World Normal seam,
So I have a seam created by an unknown source, my model is lightmapped perfectly, I am using a Constant3Vector of 0,0,1 in my normal input. And from what I can tell my object's normals are perfect. So where is this seam coming from in the world Normal view.
This mesh is a single plane, it shouldn't be this difficult to get it to flow correctly, looks like I may have to import a large tilable mesh if I cannot resolve this,
asked Mar 26 '14 at 12:00 PM in Using UE4
Resolved: Vertex Normals of the mesh were off, evening them resolved the issue :)
answered Mar 26 '14 at 01:59 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here