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World Normal seam,

So I have a seam created by an unknown source, my model is lightmapped perfectly, I am using a Constant3Vector of 0,0,1 in my normal input. And from what I can tell my object's normals are perfect. So where is this seam coming from in the world Normal view.

This mesh is a single plane, it shouldn't be this difficult to get it to flow correctly, looks like I may have to import a large tilable mesh if I cannot resolve this,

please help!

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asked Mar 26 '14 at 12:00 PM in Using UE4

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Alesssafur
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Resolved: Vertex Normals of the mesh were off, evening them resolved the issue :)

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answered Mar 26 '14 at 01:59 PM

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Alesssafur
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