Android App crashes on startup

just started with my new game, but when i try to run it on Android. But it didnt work. The game is based of the FPS Blueprint example, which works. And Flappy Chicken also works. So now searched the logcat for ue4. I found something, but dont know how to fix it. I hope you can help me: build.board: MSM8960 build.bootloader: I9195XXUCNJ4 build.brand: samsung build.cpu_abi: armeabi-v7a build.cpu_abi2: armeabi build.device: serranolte build.display: KOT49H.I9195XXUCNJ4 build.fingerprint: samsung/serranoltexx/serranolte:4.4.2/KOT49H/I9195XXUCNJ4:user/release-keys build.hardware: qcom build.host: SWDD5619 build.id: KOT49H build.manufacturer: samsung build.model: GT-I9195 build.product: serranoltexx build.radio: unknown build.serial: 08ac4619 build.tags: release-keys build.time: 1413451089000 build.type: user build.user: dpi version.codename: REL version.incremental: I9195XXUCNJ4 version.release: 4.4.2 version.sdk_int: 19
03-08 18:31:07.845 D/dalvikvm(12723): Trying to load lib /data/app-lib/de…betashooter-1/libUE4.so 0x42851c70 03-08 18:31:07.985 D/dalvikvm(12723): Added shared lib /data/app-lib/de…betashooter-1/libUE4.so 0x42851c70 03-08 18:31:07.985 D/UE4 (12723): In the JNI_OnLoad function 03-08 18:31:07.985 D/UE4 (12723): Path found as ‘/storage/emulated/0’ 03-08 18:31:07.985 D/UE4 (12723): Font Path found as ‘/system/fonts/’ 03-08 18:31:07.985 D/UE4 (12723): In the JNI_OnLoad function 5 03-08 18:31:08.045 D/UE4 (12723): Entering native app glue main function 03-08 18:31:08.045 D/UE4 (12723): Created event thread 03-08 18:31:08.045 D/UE4 (12723): Entered AndroidMain() 03-08 18:31:08.045 D/UE4 (12723): Controller interface supported 03-08 18:31:08.045 D/UE4 (12723): Found DepthBufferPreference = 0 03-08 18:31:08.045 D/UE4 (12723): Found bPackageDataInsideApk = 0 03-08 18:31:08.045 D/UE4 (12723): Asking if osOBBInAPK? false 03-08 18:31:08.045 D/UE4 (12723): App is running in Landscape 03-08 18:31:08.045 D/UE4 (12723): Android version is 4.4.2 03-08 18:31:08.045 D/UE4 (12723): Android manufacturer is samsung 03-08 18:31:08.045 D/UE4 (12723): Android model is GT-I9195 03-08 18:31:08.045 D/UE4 (12723): OS language is set to de_DE 03-08 18:31:08.045 D/UE4 (12723): Entering event processing thread engine entry point 03-08 18:31:08.045 D/UE4 (12723): Prepared looper for event thread 03-08 18:31:08.045 D/UE4 (12723): Passed callback initialization 03-08 18:31:08.045 D/UE4 (12723): Passed sensor initialization 03-08 18:31:08.075 D/UE4 (12723): Final commandline: 03-08 18:31:08.075 D/UE4 (12723): Created sync event 03-08 18:31:08.075 D/UE4 (12723): ==============> GameActive.onCreate complete! 03-08 18:31:08.075 D/UE4 (12723): OnAppCommandCB cmd: 10 03-08 18:31:08.075 D/UE4 (12723): ==================================> Inside onStart function in GameActivity 03-08 18:31:08.075 D/UE4 (12723): LogAndroidEvents: EnqueueAppEvent : 9, 0 03-08 18:31:08.085 D/UE4 (12723): Assertion failed: HasFoundDataDirectory [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\Internationalization\ICUInternationalization.cpp] [Line: 118] 03-08 18:31:08.085 D/UE4 (12723): ICU data directory was not discovered: 03-08 18:31:08.085 D/UE4 (12723): OnAppCommandCB cmd: 11 03-08 18:31:08.085 D/UE4 (12723): LogAndroidEvents: EnqueueAppEvent : 7, 0 03-08 18:31:08.085 D/UE4 (12723): …/…/…/betashooter/Content/Internationalization 03-08 18:31:08.085 D/UE4 (12723): …/…/…/Engine/Content/Internationalization 03-08 18:31:08.125 D/UE4 (12723): OnAppCommandCB cmd: 0 03-08 18:31:08.155 D/UE4 (12723): OnAppCommandCB cmd: 1 03-08 18:31:08.155 D/UE4 (12723): LogAndroidEvents: EnqueueAppEvent : 0, 1589837840 03-08 18:31:08.155 D/UE4 (12723): LogAndroidEvents: EnqueueAppEvent : 2, 1589837840 03-08 18:31:08.155 D/UE4 (12723): OnAppCommandCB cmd: 6 03-08 18:31:08.155 D/UE4 (12723): LogAndroidEvents: EnqueueAppEvent : 11, 0 03-08 18:31:08.586 I/DEBUG (23394): #00 pc 012a80e0 /data/sdext2/data/de…betashooter/lib/libUE4.so (FOutputDevice::Logf(wchar_t const*, …)+1064) 03-08 18:31:08.586 I/DEBUG (23394): #01 pc 0128fc30 /data/sdext2/data/de…betashooter/lib/libUE4.so (FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …)+1684) 03-08 18:31:08.586 I/DEBUG (23394): #02 pc 011ba678 /data/sdext2/data/de…betashooter/lib/libUE4.so (FICUInternationalization::Initialize()+3272) 03-08 18:31:08.586 I/DEBUG (23394): #03 pc 011bcfcc /data/sdext2/data/de…betashooter/lib/libUE4.so (FInternationalization::Get()+304) 03-08 18:31:08.586 I/DEBUG (23394): #04 pc 011c4538 /data/sdext2/data/de…betashooter/lib/libUE4.so (FText::FormatInternal(FText const&, TArray const&, bool, bool)+56) 03-08 18:31:08.586 I/DEBUG (23394): #05 pc 011db4e4 /data/sdext2/data/de…betashooter/lib/libUE4.so (FText::Format(FText const&, FText const&)+580) 03-08 18:31:08.586 I/DEBUG (23394): #06 pc 013e99b4 /data/sdext2/data/de…betashooter/lib/libUE4.so (FProjectDescriptor::Load(FString const&, FText&)+320) 03-08 18:31:08.586 I/DEBUG (23394): #07 pc 013ebcbc /data/sdext2/data/de…betashooter/lib/libUE4.so (FProjectManager::LoadProjectFile(FString const&)+184) 03-08 18:31:08.586 I/DEBUG (23394): #08 pc 010f3f50 /data/sdext2/data/de…betashooter/lib/libUE4.so (FEngineLoop::PreInit(wchar_t const*)+6824) 03-08 18:31:08.586 I/DEBUG (23394): #09 pc 010f2420 /data/sdext2/data/de…betashooter/lib/libUE4.so (FEngineLoop::PreInit(int, wchar_t**, wchar_t const*)+3860) 03-08 18:31:08.586 I/DEBUG (23394): #10 pc 0110a378 /data/sdext2/data/de…betashooter/lib/libUE4.so (AndroidMain(android_app*)+2616) 03-08 18:31:08.586 I/DEBUG (23394): #11 pc 0110a85c /data/sdext2/data/de…betashooter/lib/libUE4.so (android_main+184) 03-08 18:31:08.586 I/DEBUG (23394): #12 pc 01115ba0 /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c487dc 66cb422c /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c48804 63a7c400 /data/sdext2/data/de…betashooter/lib/libUE4.so (FScopedCategoryAndVerbosityOverride::GetTLSCurrent()+100) 03-08 18:31:08.586 I/DEBUG (23394): 67c48808 66cc4cfc /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c48814 63b79cf8 /data/sdext2/data/de…betashooter/lib/libUE4.so (FOutputDevice::Logf(wchar_t const*, …)+64) 03-08 18:31:08.586 I/DEBUG (23394): 67c48824 66cc4cfc /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c48828 66c1f2ca /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c49090 66cb4190 /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c49094 66c22397 /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.586 I/DEBUG (23394): 67c49098 66c223ad /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.596 I/DEBUG (23394): 67c4e544 66c98c80 /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.596 I/DEBUG (23394): 67c4e548 66c1e3d9 /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.596 I/DEBUG (23394): 67c4e54c 66c1e3ce /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:08.936 W/ActivityManager(961): Force finishing activity de…betashooter/com.epicgames.ue4.GameActivity 03-08 18:31:09.577 D/CrashAnrDetector(961): #00 pc 012a80e0 /data/sdext2/data/de…betashooter/lib/libUE4.so (FOutputDevice::Logf(wchar_t const*, …)+1064) 03-08 18:31:09.577 D/CrashAnrDetector(961): #01 pc 0128fc30 /data/sdext2/data/de…betashooter/lib/libUE4.so (FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …)+1684) 03-08 18:31:09.577 D/CrashAnrDetector(961): #02 pc 011ba678 /data/sdext2/data/de…betashooter/lib/libUE4.so (FICUInternationalization::Initialize()+3272) 03-08 18:31:09.577 D/CrashAnrDetector(961): #03 pc 011bcfcc /data/sdext2/data/de…betashooter/lib/libUE4.so (FInternationalization::Get()+304) 03-08 18:31:09.577 D/CrashAnrDetector(961): #04 pc 011c4538 /data/sdext2/data/de…betashooter/lib/libUE4.so (FText::FormatInternal(FText const&, TArray const&, bool, bool)+56) 03-08 18:31:09.577 D/CrashAnrDetector(961): #05 pc 011db4e4 /data/sdext2/data/de…betashooter/lib/libUE4.so (FText::Format(FText const&, FText const&)+580) 03-08 18:31:09.577 D/CrashAnrDetector(961): #06 pc 013e99b4 /data/sdext2/data/de…betashooter/lib/libUE4.so (FProjectDescriptor::Load(FString const&, FText&)+320) 03-08 18:31:09.577 D/CrashAnrDetector(961): #07 pc 013ebcbc /data/sdext2/data/de…betashooter/lib/libUE4.so (FProjectManager::LoadProjectFile(FString const&)+184) 03-08 18:31:09.577 D/CrashAnrDetector(961): #08 pc 010f3f50 /data/sdext2/data/de…betashooter/lib/libUE4.so (FEngineLoop::PreInit(wchar_t const*)+6824) 03-08 18:31:09.577 D/CrashAnrDetector(961): #09 pc 010f2420 /data/sdext2/data/de…betashooter/lib/libUE4.so (FEngineLoop::PreInit(int, wchar_t**, wchar_t const*)+3860) 03-08 18:31:09.577 D/CrashAnrDetector(961): #10 pc 0110a378 /data/sdext2/data/de…betashooter/lib/libUE4.so (AndroidMain(android_app*)+2616) 03-08 18:31:09.577 D/CrashAnrDetector(961): #11 pc 0110a85c /data/sdext2/data/de…betashooter/lib/libUE4.so (android_main+184) 03-08 18:31:09.577 D/CrashAnrDetector(961): #12 pc 01115ba0 /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:09.577 D/CrashAnrDetector(961): 67c487dc 66cb422c /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:09.577 D/CrashAnrDetector(961): 67c48804 63a7c400 /data/sdext2/data/de…betashooter/lib/libUE4.so (FScopedCategoryAndVerbosityOverride::GetTLSCurrent()+100) 03-08 18:31:09.577 D/CrashAnrDetector(961): 67c48808 66cc4cfc /data/sdext2/data/de…betashooter/lib/libUE4.so 03-08 18:31:11.278 W/WindowManager(961): Force clearing orientation change: Window{43ac47a8 u0 de…betashooter/com.epicgames.ue4.GameActivity} 03-08 18:31:11.288 I/WindowManager(961): Screen frozen for +2s10ms due to Window{43ac47a8 u0 de…betashooter/com.epicgames.ue4.GameActivity}

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