[4.7] Play in Editor crashing after compiling certain Blueprints.
Since the 4.7 update, we've been experiencing certain crashes related to the following situations.
However, it worked perfectly ingame. We fixed this by duplicating the Blueprint and replacing all the references to the old BP with references to the new BP.
Playing in Standalone Mode works correctly. Restarting the project causes Play in Editor to work correctly as well. But if we compile any of them and then Play in Editor, it causes a crash. Duplicating these Blueprints and replacing their references does not seem to work (the new ones cause a crash as well, perhaps because they reference each other, even though there are absolutely zero circular reference scenarios).
-In all these crashes, the error message is exactly the same:
If there is any further information I can provide or steps I can take to help the support team, I'm glad to try and do so.
Well, I found a workaround. There were many more "corrupted" blueprints than I initially thought. Duplicating all these blueprints and re-referencing everything seemed to solve the issue.
answered Mar 09 '15 at 08:22 PM
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