Weird texture error, imported from Cinema4D

Hey!
I was wondering if anyone knew how to fix this textur problem. I have created a lowpoly styled model inside of Cinema4D and exported it to an .FBX file. When i Import the model into Unreal, it says:
“My model” has degenerated tanget bases wich will result in incorrect shading.
And when i continue it gets these weird texture errors:

Thank you for any help!

-Emil

Please, anyone

Hi, You need to Flip the normals
I changed the normal and recreate some materials you can test it

36330-car.jpg

O, wow, thanks!
But is it possible to keep the hard edges to make it “low poly styled”?

Hi, you’re welcome

I have created 2 versions

Ok, thanks, I’ll check them out when I get home from vacation:)