Can i get independent tick & render frequency?

Hi!

I’m used to making my own simple games + engines and in those i hardcode the game logic to 60 FPS and enable vSync and then everything works fine on my PC.

But now I want to learn Unreal 4 and it uses deltaTime from between ticks.

I have set Min Desired Frame Rate to 60, but I’m still getting deltaTime larger than 1/60.

Is it possible to set the engine to not allow deltaTime larger than 1/60 and do double ticking per render, during low FPS scenarios (like rendering @30FPS and tick @60FPS)?

I found this looking around but it is not really what i want:
fix-or-cap-time-step