Persistent level dirty when loading sub level 4.7.2
Immediately after opening my project i RMB a sub-level in the Levels tab and "Make Current" this causes the persistent level as well as the now-current level to become dirty. This is different from the behavior in 4.6.1 where levels are not dirty unless a change is made.
Creation method: These levels were created with "Import tiled landscape" which is also broken in 4.7.2 due to the "overlapping render component at location" error upon tiled import. to work around the import problem, the project was created, tiles imported and saved in 4.6.1, then opened in 4.7.2 and converted as a copy. Perhaps these two issues are related?
I feel that the dirty levels issue is a showstopper for svn or perforce collaboration, and the important foliage feature of temporal blending (AWESOME!) for LOD levels in 4.7.2 are absent from 4.6.1.
What's to be done?
asked Mar 09 '15 at 04:11 PM in Bug Reports
I was able to reproduce this on my end and have entered a bug report, UE-11834 to be assessed by the development staff.
answered Mar 13 '15 at 07:49 PM
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