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IFIleManager and IFileManagerGeneric return null for files

Hello unreal poeple I get some problem here:

code;

 TArray<FString> output;
 output.Empty();
 if (FPaths::DirectoryExists(Directory))
 {
     //IFileManager::Get().FindFiles(output, *Directory, true, true);
     
     FFileManagerGeneric::Get().FindFiles(output,*Directory, true, true);
     for (int i = 0; i < output.Num(); i++)
     {
         print(output[i]);
     }
 }
 return output;


i try to get a list of files inside some folder but this to function just return me the list of folders but not files, is a bug or something? i on 4.7. any suggestions?

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asked Mar 09 '15 at 06:11 PM in C++ Programming

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ZkarmaKun
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finally after 1 hour i get this XD

 TArray<FString> UMyStuffAndUtils::getFilesInFolder(FString Directory)
 {
     TArray<FString> output;
     output.Empty();
     if (FPaths::DirectoryExists(Directory))
     {
         FString path = Directory + "*.png";
         FFileManagerGeneric::Get().FindFiles(output, *path, true, false);
         for (int i = 0; i < output.Num(); i++)
         {
             output[i] = Directory + output[i];
             print(output[i]);
         }
     }
     return output;
 }

well the documentation about dont say nothing especial, i add a FString from my directory + ".ext" wildcard, in this case search for .png images, then the for loop just fix the Absolute path for each. nicely!!

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answered Mar 09 '15 at 07:51 PM

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ZkarmaKun
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