Can the viewport camera (pan & zoom speeds) adjust to the size of the object focused on?
I come from a Maya/Unity background, and I'm wanting to make the switch over to Unreal4, but I'm finding it very frustrating how the viewport camera will only pan/zoom and a constant speed. I think it should be relative to the object focused on, and adapt to the user.
Example: Select a small object and press "f" = camera zoom/pan speeds are lowered. Select a large object (landscape) and press "f", then the pan/zoom speeds are increased.
Is there a way to achieve this that I'm unaware of?
asked Mar 09 '15 at 10:08 PM in Using UE4
as a maya user, i feel your pain. i just realised releasing alt button for pan makes it just like maya navigation. i dont know why there is no option for making all navigation controls same just like maya or another 3D software.
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