Cubemap Contrast after import
I am creating a cubemap for a skybox but when i import it into UE4 as a cube map the contrast gets rammped up? can any suggest why this is happening?
Here is a section of the cubemap in Photoshop.
Here are my Photoshop export settings
This is what it looks like in the texture viewer
This is the cube map attached to a material
This is the Sky Sphere blueprint with that material attached, this is the only place in the editor it does not look over contrasted
This is what it looks like in a level
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