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Cubemap Contrast after import

I am creating a cubemap for a skybox but when i import it into UE4 as a cube map the contrast gets rammped up? can any suggest why this is happening?

Here is a section of the cubemap in Photoshop. alt text

Here are my Photoshop export settings

alt text

This is what it looks like in the texture viewer alt text

This is the cube map attached to a material alt text

This is the Sky Sphere blueprint with that material attached, this is the only place in the editor it does not look over contrasted alt text

This is what it looks like in a level

alt text

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asked Mar 09 '15 at 11:29 PM in Using UE4

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