Cubemap Contrast after import

I am creating a cubemap for a skybox but when i import it into UE4 as a cube map the contrast gets rammped up? can any suggest why this is happening?

Here is a section of the cubemap in Photoshop.

http://i.imgur.com/kRkyxhM.jpg?1

Here are my Photoshop export settings

http://i.imgur.com/liB7r4u.jpg?1

This is what it looks like in the texture viewer

http://i.imgur.com/1SFWflx.jpg?1

This is the cube map attached to a material

http://i.imgur.com/bBcqge7.png?1

This is the Sky Sphere blueprint with that material attached, this is the only place in the editor it does not look over contrasted

http://i.imgur.com/RNWNdZP.jpg?1

This is what it looks like in a level

http://i.imgur.com/HG4Iaap.jpg?1