RepNotify in a custom component not working
RepNotify doesn't seem to fire on my custom blueprint component in 4.7.2.
I have "component replicates" checked, but the OnRep function only executes on the server when the variable changes.
asked Mar 10 '15 at 12:06 AM in Bug Reports
Thanks for the test project! I was able to reproduce the issue in 4.7.2 as well as our internal build; it looks like the RepNotify function is simply not firing on clients. It doesn't seem to matter if it's an actor component or not. I've entered a bug report for this issue (UE-11876), and I'll let you know when I see an update. Thanks again!
answered Mar 15 '15 at 07:45 PM
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