Tessellated Landscape Material
Are there any plans to support Tessellated Materials for the Landscape actor? It works quite well in some cases
But is incredibly resource intensive. Employing a distance fade also "works", but it causes holes and triangles to adjust on the fly, and isn't usable aesthetically. The difference between the two methods is about 30fps, something I'd like to remedy if at all possible.
asked Mar 10 '15 at 02:08 AM in Rendering
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