UMG Rotation Issue (no shortest path option)?

So, I had an issue a while back with actor rotation and how it would not smoothly rotate a full 360 degrees in the same direction over time. It would hit 180 or -180 and spin the opposite direction rather than continuing on its course. It was easily solved by using a Lerp (rotator) and selecting shortestPath. Now, I’m applying the same rotation to some UMG buttons and have the same issue. You can only set the RenderAngle and it has the “opposite” spin issue mentioned above. How can I get this to work properly? Here is the blueprint. The first loop deals w/actors that works fine. The end of the loop just takes out the current angle and applies it to UMG.

Hey there, did you solve this problem? Thank you!