How to make ai avoid each other?
So I'm trying to find a way to make the ai "aware" of each other. so if they get near each other they'll move out of the way and return to their path to the goal. I am using blueprints and not behavior trees.
asked Mar 10 '15 at 03:44 AM in Blueprint Scripting
You're looking for ROI avoidance.https://wiki.unrealengine.com/Unreal_Engine_AI_Tutorial_-_2_-_Avoidance
answered Mar 10 '15 at 06:35 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here