Here’s the error text:
**Warning [0071.44] Compile of AllGirls_AnimBlueprint failed. 3 Fatal Issue(s) 0 Warning(s) [in 2,503 ms]
Error Internal compiler error inside CreateExecutionSchedule (site 2); please contact the framework team as we need a repro for this bug!
Error The property associated with Delta Time X could not be found
Error ICE SetVariableOnPersistentFrame - No property found. Delta Time X**
This bug seems to mess up my animation BP.
I started with a fairly complicated animation that had a “layered blend per bone” part with a base pose and one blend pose blended with a variable.
My original layered blend started at the first bone of my skeleton, so it affected all lower bones. This is a “crouch” action, so I wanted to have this only affect the first bone (to vary the height of the skeleton) and the legs, skipping the arms.
To do this, I added two more poses, with the second pose adding nothing to the original pose (blend weight of a constant 0), and the third one to affect the legs on down.
If I do this with nothing plugged into the second pose, it seems to mess up the animation BP – if I close and reopen the project, my characters no longer do any posing, they are frozen in a crouch position. But this isn’t what causes the internal compiler error.
I tried plugging the same pose into all three pose inputs, and just giving the second one a blend weight of 0. That still acts about the same as above.
When I wanted to try some other workarounds, I deleted the two extra blend pins I created and recompiled. THAT is when I get the compiler bug.
I’ll see if I can reproduce this on a fresh copy of the 3rd person project.