Internal compiler error inside CreateExecutionSchedule (site 2)

Here’s the error text:

**Warning [0071.44] Compile of AllGirls_AnimBlueprint failed. 3 Fatal Issue(s) 0 Warning(s) [in 2,503 ms]

Error Internal compiler error inside CreateExecutionSchedule (site 2); please contact the framework team as we need a repro for this bug!

Error The property associated with Delta Time X could not be found

Error ICE SetVariableOnPersistentFrame - No property found. Delta Time X**

This bug seems to mess up my animation BP.

I started with a fairly complicated animation that had a “layered blend per bone” part with a base pose and one blend pose blended with a variable.

My original layered blend started at the first bone of my skeleton, so it affected all lower bones. This is a “crouch” action, so I wanted to have this only affect the first bone (to vary the height of the skeleton) and the legs, skipping the arms.

To do this, I added two more poses, with the second pose adding nothing to the original pose (blend weight of a constant 0), and the third one to affect the legs on down.

If I do this with nothing plugged into the second pose, it seems to mess up the animation BP – if I close and reopen the project, my characters no longer do any posing, they are frozen in a crouch position. But this isn’t what causes the internal compiler error.

I tried plugging the same pose into all three pose inputs, and just giving the second one a blend weight of 0. That still acts about the same as above.

When I wanted to try some other workarounds, I deleted the two extra blend pins I created and recompiled. THAT is when I get the compiler bug.

I’ll see if I can reproduce this on a fresh copy of the 3rd person project.

Hi Westley,

Did you have time to see if you could reproduce this in a fresh copy of the 3rd Person Project? Also, are you running the latest version of the Engine?

Thanks

I haven’t had a chance to try and reproduce this on a new project; this was with the latest version at the time, which I think was 4.7.1

Hi Westley,

Please try this with the 4.7.3 update when you have time and if the problem persists, we will pursue it from there.

Thanks

Ah, I still get the weird crouching (that’s probably just me not grokking layered blends correctly yet), but when I reproduce the steps above to get the compiler error, I no longer get an error, it recompiles just fine now.