Multiple Sessions On One Master Srver

I would want to have one master server to host multiple game instances. IE: One server hosts 50 matches each with 6 players. Any ideas about how to to this? The final plan is to run the server software and be able to host x amount of sessions.

I just learned about how master servers operate with low overhang. Would a better option just to run multiple server more each match?

This simply isn’t supported currently by UE4. You could possibly fake it if your game mode has logic to handle ‘sub games’ within itself, but what you’re looking for doesn’t exist currently.

If you mean one server per match, yes. If you run them as dedicated servers, they’ll take the lowest amount of resources you’ll need.

I hope one day UE4 will officially support some form of “server sharding”, but until then, keep booting servers.

Thank you.

Is there a way to run more servers for each match on demand? Like containers do.

Im looking into it, so far it just looks like my team and I are going to make a simple C++ Launcher for our server that loads up x numbers of instances, but we need a better solution since Epic hasnt touched much on the question of Large Scale Multiplayer, only so far 2 people on one server or Peer-Peer.