[Closed] Failing to build demo on iOS
Looks like I might be switching mid-project from Unity to UDK. The $225 a month I'm facing at Unity to develop for mobile is making me seriously consider switching to Unreal. So sorry but I'm a total noob at the moment. I need to ramp up in about a week and start porting.
My first attempt at anything in UDK is to just build the table and chairs demo with the floating cone above it from here:
But when I try to launch it on my iPhone 6+ it fails. I'm sure I'm just missing something stupid but it's failing to build and launch on the device and after a couple hours playing and searching here I have to ask for help.
I have verified in Project Settings > Platform Settings > iOS that I have green/valid team * provisioning profiles and a valid development certificate.
In the product launcher it fails on
Also, it's probably unrelated. But the UE4 interface in my mac is offset from the mouse. So when I click anything it's as if I clicked below it, about the height of the menu bar. Is this normal or just something weird going on in my install?
asked Mar 10 '15 at 08:09 AM in Packaging & Deployment
The question has been closed Mar 24 '16 at 03:17 PM by Samantha Sutton for the following reason:
Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!
Follow this question
Once you sign in you will be able to subscribe for any updates here